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Data-driven methods enable the inference of user intentions.
• However, the data collection process is expensive. • For new interactions with newly developed devices, training the model with a new dataset will be required. • Simulated users could significantly reduce the costs associated with traditional data collection. • We study simulated users to enhance actual users' selections in VR. |
Trained on Dense target grid
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Trained on Wide target grid
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We created a rational agent with human-like perception and motor abilities, trained via reinforcement learning.
• The simulation adapts to various target configurations and user features. • Our simulated user replicated the task speed, accuracy, and motor variability of human users (N=20). • Using only simulated data, our inference accuracy equaled that achieved with data from seven human users. • The trained inference model enhanced selection speed and accuracy for human users in VR. |
@inproceedings{moon2024real, title={Real-time 3D Target Inference via Biomechanical Simulation}, author={Moon, Hee-Seung and Liao, Yi-Chi and Li, Chenyu and Lee, Byungjoo and Oulasvirta, Antti}, booktitle={Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems}, year={2024}, publisher = {Association for Computing Machinery}, url = {https://hsmoon121.github.io/projects/chi24-target-inference}, doi = {10.1145/3613904.3642131}, location = {Honolulu, Hi, USA}, series = {CHI '24} }
Hee-Seung Moon | hsmoon [at] cau.ac.kr